Thursday, November 5, 2009

Ideo's Patterns



Ideo's Patterns is a great source of information for trends as well as for the Project 3. The latest Patterns Issue #12 is about looking at ways to help sustain change in consumers. This could be a useful tool for sustainable service, environment or even product. Patterns#12Reframing Behavior.

Wednesday, November 4, 2009

Types of Presentations for your reference

The following is a big list of different kinds of things that are possible for your presentation. You can do a report if you like, but you might also choose to use one of these other ways to present what you have learned. Your presentation will depend on what subject you have chosen to learn.

Synthesis Projects
Advertisement
Art gallery
Art product
Article
Autobiography
Banner
Bibliography
Blueprint
Book
Book jacket design
Book review
Bookmark
Brain teaser
Brochure
Budget
Bulletin board
Calendar
Cartoon
Certificate
Choral reading
Chronology chart
Classification
Classroom museum
Code or secret message
Coins
Collage
Commercial
Comparisons
Contrast
Costume
Court trial
Critique
Debate
Demonstration
Diagram
Diary
Diorama
Directory
Editorial
Exhibition
Experiment
Fable
Fact file
Fairy tale
Family tree
Flag
Flannel board story
Flip chart
Flow chart
Food labels
Formula
Game
Glossary
Greeting card
Guessing game
Idea checklist
Illustrated story
Interview
Invention
Inventory
Jokes
Journal
Labeled diagram
Lesson Plan
Letter
Letterheads
Machine
Magazine
Map
Matching game
Mini-center
Mobile
Model
Montage
Mosaic
Movie
Mural
Musical instrument
Newspaper
Notes
Oral report outline
Pamphlet
Panel discussion
Photo album
Picture book
Picture dictionary
Poem
Portfolio
Position paper
Postcard
Poster
Prediction
Puzzle
Rebus story
Recipe
Resume
Riddle
Scrapbook
Seating chart
Shadow box
Skit or play
Slide show
Small database
Song lyrics
Sonnet
Story
Story problem
Suitcase of artifacts
Survey
Tall tale
Terrarium
Time capsule
Time line
Tongue twister
Totem pole
Transparency
Travelogue
TV script
Verdict
Videotape
Vocabulary list
Web page
Word scramble
Word search
Wordless book

prototyping

Here is a useful website that describes all purposes/ making/ characteristics of prototyping, please check it out:

http://csweb.cs.bgsu.edu/maner/domains/Proto.htm

what is evaluation matrix

Honing in on the best ideas or options.

Sometimes there are just too many choices but you have to make one anyway. The evaluation matrix is a great decision making tool for evaluating and prioritizing among from 2 to 20 choices. This article describes the tool and tells you how to use it.

The following is a simple evaluation matrix with six (6) options/choices listed down the far left column and four (4) criteria listed across the top row. The options are those that we want to make choices from or rank in order of priority. The options should be different enough from one another that a choice matters.

Criteria are selected from those that are most important to us in making the choice. The criteria are different from each other. They must also be parallel to one another in terms of how you would rank them...a high or low numerical ranking should mean the same for each one...good or bad. A good way to start is to develop or brainstorm a list of criteria and then select the ones that make the most sense for this choice.
To use the evaluation matrix, decide on a ranking scale such as 1,3, and 5. 1 has the lowest desirability, 3 middle level, and 5 is the highest desirability. Ask yourself "Will it...?" or "Does it...?" and score the option against the criterion. Work down each column to rank each option for the same criterion. Then go to the next column/criterion. This will reduce the possibility that you will favor one option over the others once you see how you rank it. See how this matrix has been started. In this case Options 1 and 4 are ranked low, Option 3 is ranked at the middle, and Options 2, 5, and 6 are ranked highly.

The example criterion we have chosen relate to how quickly the option could be accomplished and how big an impact it would have when done. A higher score is better (shorter time to install, lower cost to accomplish, bigger benefit, more management support)


Once the ranking is done, you may begin the analysis. One approach is to total the scores for each option. In this case, we see the following:

The caution is that the totals alone (nor the process itself) will give you the one right answer! This process allows you to narrow your choices and evaluate your options in an orderly manner. We can see that Options 1, 3, and 4 seem to fall away from the top of the list because of their low scores. And the remaining three are close together. Now you have to decide what is more important and why. Option 6 has the highest management support but will cost the most to accomplish. Option 2 has the highest scores overall but is not as high in management support. You might now, for example, show your analysis to management and see if you can create more support for Option 2. Or as you can see, you can take other approaches to "fix" the other choices and thus raise their desirability (scores).

Group approach
You can have the members of a group do their own rankings and then commingle the results onto one summary report. Some choices may be obvious but where they are not, you have room for discussion. Ask the individuals who ranked a particular choice the highest and lowest to explain their positions. This discussion will help you reach understanding and consensus. Yes, consensus does sometimes take longer but you will have reduced the number of options to debate if, for example, you work with only the top choices overall. If someone feels strongly about a option that is not selected, they can let you know why. Their reasons may be helpful in making further choices and rankings.

Examples of using the evaluation matrix
Example 1: A company needed to reduce their costs quickly to address profitability and cash flow problems. A cross-functional team brainstormed options and created a list of 15 candidates. The list looked good but they knew they didn't have enough time, money, or people to do all of them. They decided on the most important criteria, created an evaluation matrix, and 5 people completed it. The results from the 5 people were totaled and the group met to review the results. The best options became clear from the matrix and the discussions. Two options cost so much because of capital equipment requirements that they couldn't be taken on right away so they were set aside. Five options gave relatively small benefits but were so quick and easy to implement that they were started right away (small amounts can add up quickly). Another four options required a lot or work but had good payoffs so plans were created and they were started quickly. Four ideas were discarded because they had problems. The net result was that the team and the company focused their efforts in the right areas and saved over $100,000 within three months. And savings continued to flow from there.

Example 2: A major capital investment was required to increase capacity. Five options were identified but the choice wasn't clear. An evaluation matrix was constructed using criteria such as: total cost, time to construct, return on investment, capacity, quality, compatibility with existing equipment, and risk. The engineers and management who were involved in the project each rated the options. The evaluation and resulting discussion led to a choice of the second most costly option because its other benefits far outweighed the slight premium in capital cost. Sometimes the choices are not as obvious as they seem.

Summary
The evaluation matrix allows you to quickly sort through options by identifying their relative strengths and weaknesses. You can make choices based on that information and can even choose to modify the options to make them more acceptable. This simple method organizes a lot of information into a powerfully compact presentation. Knowledge is power and organizing it so people can have it is enabling.
The evaluation matrix is one of the powerfully effective tools used in Creative Problem Solving.

Tuesday, November 3, 2009

Design Competition

ID Magazine is having a competition.

Be unhappy! Be miserable! Be smart!

Feeling grumpy 'is good for you'

http://news.bbc.co.uk/2/hi/health/8339647.stm

In a bad mood? Don't worry - according to research, it's good for you.

An Australian psychology expert who has been studying emotions has found being grumpy makes us think more clearly.

In contrast to those annoying happy types, miserable people are better at decision-making and less gullible, his experiments showed.

While cheerfulness fosters creativity, gloominess breeds attentiveness and careful thinking, Professor Joe Forgas told Australian Science Magazine.

'Eeyore days'

The University of New South Wales researcher says a grumpy person can cope with more demanding situations than a happy one because of the way the brain "promotes information processing strategies".

He asked volunteers to watch different films and dwell on positive or negative events in their life, designed to put them in either a good or bad mood.

Next he asked them to take part in a series of tasks, including judging the truth of urban myths and providing eyewitness accounts of events.

Those in a bad mood outperformed those who were jolly - they made fewer mistakes and were better communicators.

Professor Forgas said: "Whereas positive mood seems to promote creativity, flexibility, co-operation and reliance on mental shortcuts, negative moods trigger more attentive, careful thinking, paying greater attention to the external world."

The study also found that sad people were better at stating their case through written arguments, which Forgas said showed that a "mildly negative mood may actually promote a more concrete, accommodative and ultimately more successful communication style".

His earlier work shows the weather has a similar impact on us - wet, dreary days sharpened memory, while bright sunny spells make people forgetful.
---------------------------------------------------------------------------------- (snip) ---------------------------------------------------------------------------------


With the authority granted by this article i think I can toss the 6 hats into 2 piles: those that fall on the bad mood pile, and them that fall on the good feelin' pile.

Thus:

BLACK RED BLUE
/ yellow green white

Or one could say that the rainbow of hats describes the diverse types of thinking that occur during our non-stop emotional swinging between feeling really bad and really good.

(>.<) BLACK RED BLUE white green yellow (^_^)

As a tool for catching ourselves red-hatted when we've actually been blue-hatted, 6 hats might be a corrective tool, a recalibration tool. But I think to use 6 hats effectively we must put also put on the emotions that come with those hats. That is to say, to really feel the black, to really feel the yellow, we must pull on that hat so hard it busts over our head and then we can emerge transformed at the other side of the rim...is very exhausting, emotionally draining, impractical, and maybe dangerous to our health (and others)! However to swap in and out of the hats without feeling is merely an intellectual game. Which is fine and thoroughly enjoyable. This is the toy version of 6 hats that does not need to be kept out of the reach of children or the criminally insane. But the rabbits that we want to pull out of these hats should be alive and kicking, not stuffed and tagged.

I had a lot of miserable fun writing this!

Thirty Conversations on Design

Hey guys, just wanted to share some video conversations with some really prominent designers. They were all asked two questions, “What single example of design inspires you most?” and “What problem should design solve next?”

Some of them are pretty bland, but a couple are really inspiring. Ellen Lupton & Erik Spiekkermann in particular I found to be more deep. They both talked about the trade of information, through books, alphabet & type. What I liked best was their emphasis on that the medium isn't the message.

Check it: